
Classic Game Rules
Goal
Be the first Player to reach 10 Victory Point (VP) through Settlements, Cities, Development Cards, and special Achievements.

Number of Players
Classic can be played with 2–4 Players.
Victory Points

2 VP City
Built by upgrading an existing Settlement.

1 VP Settlement
Built on a Land Hex corner not adjacent to any other Settlements or Cities and connected by Roads.

0 VP Road
Placed on Land Hex edges connected to your own network.

2 VP Longest Route
For the longest continuous Route (min 5).

2 VP Largest Army
Play the most Knight Development Cards (min 3).

1 VP VP Dev Card
Each played card grants 1 VP.
Resources
Wood
Clay
Wool
Wheat
Ore
Production Chart
Forest
Wood
2 Wood
Sheep
Wool
2 Wool
Mountain
Ore
2 Ore
Field
Wheat
2 Wheat
Hills
Clay
2 ClayTurn Overview
1. Starting the Game



• Randomize the number tokens on each Resource tile and the Player order.
• Each player places 2 Settlements + 2 connected Roads.
• Settlements must be 2 corners apart.
• Placing a second Settlement earns 1 Resource per touching tile.

2. Roll Dice
All Players collect Resources from Hexes adjacent to their Settlements if the number matches the roll.
3. Build or Trade
The maximum a Player can build is 15 Roads, 5 Settlements, and 4 Cities.
Road
Wood + Clay
Settlement


Wood + Clay + Wool + Wheat
Upgrade to a City



2 Wheat + 3 Ore
Development Card

Wool + Wheat + OreTrade with Players or Bank (4:1 standard, 3:1 general, 2:1 specific)
4. Play Development Card
One per turn, not the one you just bought.

x14 Knight
Move the Robber to another tile and steal one Random Resource from a Player on that tile.

x5 +1 Point
Player secretly gets awarded 1 Point. +1 Point cards are revealed once you reach all points.

x2 Year of Plenty
Select 2 Resources of your choice from the Bank.

x2 Road Building
Place 2 Roads for free.

x2 Monopoly
Steal all Resources of one type from all other Players.

The Robber (If you roll a 7)
- • No Resource collection.
- • Any Player with 8+ cards must discard half.
- • Move the Robber to a new Hex and steal 1 card from an adjacent Player. That Hex no longer produces Resources.

