Landover II

Classic Game Rules

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Goal

Be the first Player to reach 10 Victory Point (VP) through Settlements, Cities, Development Cards, and special Achievements.

Number of Players

Classic can be played with 2–4 Players.


Victory Points

Sctructure

2 VP City

Built by upgrading an existing Settlement.

1 VP Settlement

Built on a Land Hex corner not adjacent to any other Settlements or Cities and connected by Roads.

0 VP Road

Placed on Land Hex edges connected to your own network.


Achievements

2 VP Longest Route

For the longest continuous Route (min 5).

2 VP Largest Army

Play the most Knight Development Cards (min 3).

1 VP VP Dev Card

Each played card grants 1 VP.

Resources

  • Wood
  • Clay
  • Wool
  • Wheat
  • Ore

Production Chart

HexSettlementCity
Forest
Wood
2 Wood
Sheep
Wool
2 Wool
Mountain
Ore
2 Ore
Field
Wheat
2 Wheat
Hills
Clay
2 Clay

Turn Overview


1. Starting the Game

• Randomize the number tokens on each Resource tile and the Player order.

• Each player places 2 Settlements + 2 connected Roads.

• Settlements must be 2 corners apart.

• Placing a second Settlement earns 1 Resource per touching tile.


2. Roll Dice

All Players collect Resources from Hexes adjacent to their Settlements if the number matches the roll.


3. Build or Trade

The maximum a Player can build is 15 Roads, 5 Settlements, and 4 Cities.

RoadWood + Clay
SettlementWood + Clay + Wool + Wheat
Upgrade to a City2 Wheat + 3 Ore
Development CardWool + Wheat + Ore

Trade with Players or Bank (4:1 standard, 3:1 general, 2:1 specific)

4. Play Development Card

One per turn, not the one you just bought.

x14 Knight

Move the Robber to another tile and steal one Random Resource from a Player on that tile.

x5 +1 Point

Player secretly gets awarded 1 Point. +1 Point cards are revealed once you reach all points.

x2 Year of Plenty

Select 2 Resources of your choice from the Bank.

x2 Road Building

Place 2 Roads for free.

x2 Monopoly

Steal all Resources of one type from all other Players.


The Robber (If you roll a 7)

  • • No Resource collection.
  • • Any Player with 8+ cards must discard half.
  • • Move the Robber to a new Hex and steal 1 card from an adjacent Player. That Hex no longer produces Resources.

Definitions:

Hex Corners — Each Hexagonal tile (Hex tile) in the game has 6 Corners. A Hex Corner is any one of the 6 Corners on a Hex tile.

Starting Hex Corners — Any Hex Corner where Settlements can legally be placed at the start of the game. The Hex Corner must be adjacent to a Land Hex tile.

Distance Rule — No Settlement may be placed on a Hex Corner if another Settlement or City already occupies an adjacent Hex Corner. This rule applies both during setup and during the game, and it is checked before any other placement condition.

Safe Hand Size — The maximum number of cards a Player can safely hold in their hand. In the game all Players safe hand size is 7. Whenever a 7 is rolled, if Players are holding more cards than their safe hand size, half of their cards are randomly discarded.

Achievement Bonuses — When another Player matches your number of Roads or played Knights, you keep the bonus "Longest Road" or "Largest Army". These bonuses are only lost when an opponent exceeds your count — that is, has more Roads or more Knights than you.