
Landover Game Rules
Goal
The first player to achieve the map Victory Points condition is deemed the winner. See the Victory Point Chart below to see all the ways Players can earn Victory Points.

Number of Players
Landover can be played with 2–4 Players.
Victory Points

4 VP Metropolis
Awarded to the first Player to reach level 4 in any Culture. Choose one of your Cities to place the Metro on.

2 VP City
Built by upgrading an existing Village.

1 VP Village
Built on a Land Hex corner not adjacent to any other Villages or Cities and connected by Roads or Bridges.

0 VP City Wall
Built on a City. Max 3 per Player. Increases safe hand size by 2. Max 1 per City.

0 VP Road
Placed on Land Hex edges connected to your own network.

0 VP Bridge
Placed on Water Hex edges connected to your network.

2 VP Longest Route
For the longest continuous Route (min 5).

1 VP Island Explored
Building your first Village on another Island earns you an extra VP.

1 VP Merchant Token
Earned via Development Card.

1 VP VP Dev Card
Each played card grants 1 VP.

1 VP Barbarian Defender
For most Military Power in successful defence.

Road & Bridge Placements
If a Hex tile’s edge is adjacent to both Land and Water, then the player may choose to build a Bridge OR a Road there. However, you can’t connect a Road to a Bridge or vice versa.

If a Hex tile’s edge is adjacent to two Land tiles, then only a Road can occupy that edge. If a Hex tile’s edge is adjacent to two Water tiles, then only a Bridge can occupy that edge.
Game Process
Starting the Game



• Randomize number tokens on each Resource tile.
• Randomize Player order.
• First pass: Players place 1 Village + 1 connected Road.
• Reverse pass: Players place 1 City + 1 connected Road.
• Settlements must be 2 corners apart.
• Placing a City earns 1 Resource per touching tile.
Turn Sequence

1. Roll 3 dice (white, red, event), unless using Alchemist. 2. If a Barbarian is rolled, move Barbarian tracker. Attack if triggered. 3. If a 7 is rolled: clear all Catapults, Players above hand limit discard half. 4. For other rolls: distribute Resources and Commodities

Build structures, improve Culture, buy Military Power, Trade and Raid.
Improving Culture

• All Players start with 0 in Science, Commerce, Politics. • Upgrade: pay Commodities equal to next level (e.g., 2 Paper for level 2).
Buying Military Power

1 Wool + 1 Wheat to increase Military (max 3, or unlimited at Political Level 3).
Resources
Wood
Clay
Wool
Wheat
Ore
Commodities
Paper
Cloth
Coin
Production Chart
Forest
Wood
Wood + Paper
Sheep
Wool
Wool + Cloth
Mountain
Ore
Ore + Coin
Field
Wheat
2 Wheat
Hills
Clay
2 Clay
Gold
2 Random

3 RandomBarbarians

When a Barbarian is attacking


If Players win: strongest defender earns 1 VP.
If Barbarians win: weakest Player loses a City.

Raids
- • Must have Military Power ≥ 1.
- • Place Catapult on tile adjacent to enemy Village/City.
- • Steal 1 Random card.
- • No tile may have more than 1 Catapult.
- • Catapult clear on a 7.

Immunity
- • VP threshold can be set for raid Immunity.
- • Immune tiles = Blue shield — can’t be Raided.
- • Cleared tiles become permanently Immune.

Merchant Token
- • Gained via Dev Card.
- • Placed in tile next to your Settlement.
- • Trade selected Resource at 2:1 with Bank.

Culture Types
- • Science (Green), Commerce (Yellow), Politics (Blue).
- • Dev Card reward if culture level ≥ Red die on key roll.
- • Max Culture level = 6.
- • Level 3 unlocks special ability.
- • Upgrade cost = level in matching Commodity.

Metros
- • 3 total: 1 per Culture.
- • First to level 4 gets Metro (2VP), placed on City.
- • Cities with Metros can’t be destroyed.
- • Metro can be stolen at level 5.
- • Locked at level 6.

Longest Route
- • 5+ uninterrupted Roads/Bridges.
- • Villages/Cities allowed, but not opponent’s.
- • Must be longer than current holder’s.
- • No loops (longest fork counts).

Port Authority
- • Most Ports (min 3).
- • Must exceed current holder.
- • Duplicates allowed (e.g., 3 Wood ports OK).
- • +2 VP bonus.
Development(Dev) Cards
Science

x2 Alchemist
Choose the result of both dice this turn instead of rolling.(One-time use.)

x2 Crane
Your next Culture improvement costs 1 less Commodity this turn.

x2 Inventor
Swap two number tokens (3, 4, 5, 9, 10, or 11).

x2 Irrigation
Gain 2 Wheat for each Village/City on a Wheat tile.

x2 Medicine
Build a City for 2 Ore and 1 Wheat.

x2 Mining
Gain 2 Ore for each Village/City on an Ore tile.

x1 Printer
1 VP. Played immediately; does not count toward your Dev Card limit.

x2 Road
Place two Roads or Bridges (or one of each) at no cost.

x2 Military
Gain 1 Military level.
Commerce

x2 Commercial Harbor
Trade 1 Resource for 1 Commodity.

x2 Master Merchant
Pick a Player with more VP, see their hand, take 2 cards.

x6 Merchant
Move the Merchant token to your Village or City. Allows 2:1 trade. Worth 1 VP.

x2 Merchant Fleet
Choose one Resource/Commodity to trade at 2:1 for this turn.

x4 Resource Monopoly
Choose a Resource. Each Player gives you up to 2 if they have them.

x2 Commodity Monopoly
Choose a Commodity. Each Player gives you 1 if they have it.

x2 Excavation
Receive 2 Clay per Settlement on each Clay tile.

x2 Forestry
Receive 2 Wood per Settlement on each Forest tile.

x2 Plenty
Get two Resources of your choice.

x2 Famine
All Players with more VP than you discard 2 Random cards.
Politics

x2 Siege
Raid and steal 1 card from each Player with a Village/City on the tile. No Military point needed.

x2 Bishop
Remove a Catapult from the board.

x1 Constitution
1 VP. Played immediately; does not count toward your Dev Card limit.

x1 Deserter
Steal 1 Military level from a Player of your choice.

x2 Vandal
Remove one Road or Bridge of another Player.

x2 Diplomat
Move one of your Roads or Bridges to a new legal location.

x2 Raze
Lose 1 Military level to destroy a non-walled City of a higher-VP Player. Requires ≥ 1 Military Power.

x3 Spy
View and steal 1 Dev Card from a Player.

x2 Wedding
Steal 2 Random cards from each Player with more VP than you.

x2 Border Collie
Receive 2 Sheep per settlement on each Sheep tile.

x2 Traitor
Advance the Barbarian 2 spots. Will stop just before an attack.


